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Hottest 6 (1996)(PDSoft)[!].iso
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1994-11-26
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Crunch Crumble Chomp;
Crunch Crumble Chomp loosely based around the game Crunch
Crumble & Chomp written in Applesoft Basic for the Apple II®
computer, 1980.
In this game, you control a B-type movie monster on a
rampage through a big city, destroying everything in your path.
The more you smash, the higher the score.
It will be easy at first. But, The local inhabits will not
stand by idly watching you destroy their beloved city. They will
start to fight back.
An idle monster is a bored monster. If you take your time in
deciding what the monster should do, it will start acting on its
own. This action might not be to its best interest or health as
such monsters are very stupid.
Currently, the game is programmed for Gonzilla, a generic
type monster.
Similar to the game written for the Apple II® computer, this
version is keyboard control. Unlike the Apple II® game, there is
a huge, 320x200 sector area to roam through, lots of color, an
updated reference map, and plenty of digital sound.
You have the following controls at your command;
M for Move; Moves your monster forward a square.
Actually, the monster stays centered as the landscape
scrolls under you. You can move Gonzilla across roads, woods, and
fields. Gonzilla can also walk through houses and small
businesses thus flattening everything in its path. You can't walk
through the larger buildings unless they are demolished first.
Don't try to walk through high voltage lines. They pack a deadly
wallop.
Gonzilla can wade through water with no problems.
C for Crumble; Gonzilla can use its great strength to tear
down all buildings in front of it. But, Don't try to tear down
power lines. You will get burnt. Crumble will also flatten
anything in the way.
L for left; Turns the monster 90* left
R for Right; Turns the monster 90* right.
H for Head; Turns your monster's head. A sub menu will then
ask for which direction. Your monster then turns its head at a
45* angle. With its head turned, it can blast away at anything at
the angle of travel.
S for stomp; Useful for crushing things that get under your
feet like those pesky tanks and jeeps. Stomp also allows you to
grab those annoying helicopters that hover above you.
F for Flame; With Flame, your monster can incinerate
anything one square in front of its head. This includes flying
objects, nuclear reactors, and power lines.
If buildings or rubble piles are flamed, they will stay
burning for a random amount of time. Fires next to buildings and
rubble piles can spread out of control destroying whole sectors.
unfortunately, you won't get any points for this.
Your monsters cannot walk through a raging fires. So, be
careful that you don't become trapped by them.
T for takeoff; Only good for birdlike monsters. Once flying,
you will travel in the direction you are pointing. In this test
version, flying is available.
You can go along zapping and flaming everything along your
path. You can fly over power lines and other dangerous objects.
Flying uses up a lot of energy, so, you will need to feed
your monster more often.
If a flying monster becomes injured, it will be grounded.
D for descend; Used to land flying monsters.
H for hide; Works for monsters that can hide underwater or
in buildings. You cannot hide Gonzilla in this game. It is too
big.
Z for Zap; Zap is a destructive ray. Since it travels along
the ground, zap only can explode on impact on a building or other
object. If there is nothing to zap in front of the monster's
head, zap will continue to the next square to explode upon
anything that it hits.
I for Immolate; Immolate is a weapon of desperation. With
immolate, you incinerate everything in the sector including the
section that you are on. Therefore, expect to be injured in the
process. Immolate is useful for clearing away a screen full of
tanks and helicopters.
E for eat; Your monster will, over a period of time, get
hungry. All of this crunching, flaming and zapping uses energy.
If you get injured, your need for food will rise more quickly.
If your monster fails to be fed in time, it will go berserk.
You will have a difficult time controlling it. Berserk monsters
in this game have a habit of wandering into power lines and
immolate, thus causing more injury to itself.
Your monster will happily eat people, police cars, tanks and
chopper, but, they are of such small nourishment that for a very
hungry monsters, your best bet is to consume nuclear energy.
Feed your monster as follows. 1. Find a nuclear power plant.
Just follow the power lines to a lake or river. 2. Destroy one of
the reactors. Don't walk into the boiling reactor core, just
stand in front of it. 3. now select e for eat. The monster will
consume the reactor core and be replenished. It will now be safe
to walk through the rubble.
Don't eat up all the reactors at once. You may need them
later for food.
V for View map; New! The game map is displayed along with
the mouse crosshair pointing to the location of your monster. You
can see where you have been trashing the city as such damage
shows up as red or as a darker color.
Q for quit; Quits the game. Also, when you get killed, the
game ends. This will return to a menu upon game completion.
Currently, quit just exits the game.
Data display.
Score; You get a score for everything that you demolish as
well as for how long you can survive.
Hunger; gives a readout of your nutritional needs. Don't get
too hungry or your monster can go berserk. (You lose control of
it.)
Health; How badly hurt you get.
Monsters can be injured from high voltage lines, boiling
nuclear reactors, and from gun and cannon fire.
Some monsters are hurt more easily, but heal quickly. Others
are tougher, but, heal more slowly.
Your hunger status and injuries determine just how quickly
you heal. A badly injured and hungry monster can end up dying
from its injuries.
Ow! Ow!! Ow!!!; You have been tagged by the Mad Scientist.
If you are able to regain control you will have lost the ability
to move or fly. You will still be able to fight until you are
finally defeated by an ever increasing military force.
Direction; The direction your monster is facing.
Head direction; The direction your monster's head is facing
in relation to direction of travel. When you change direction,
the head returns to center.
X,Y map pointer; This is just a reference number. It will
read from 2 to 312 and 2 to 192. If the screen jumps back, you
have reached the map edge. Go in another direction.
Resistance that you may run into.
People; They are defenseless and will flee the area. With a
bit of planning, they can be herded into a corner where you can
scoop them up by the dozens for a satisfying meal.
Police: Armed only with rifles, their sting is just
annoying. Make easy targets.
National Guard, Jeep: Armed only with rifles. Are also easy
targets.
Tanks: Have antitank shells that can injure all monsters.
Tanks move slowly and make easy targets. They must travel on
roads and open areas. Can cause great injury if they attack in
force.
Helicopters: Armed with antitank rockets. They are difficult
to see near buildings and rubble. Can show up in large numbers
and travel anywhere. They can cause great injury when attacking
in large numbers.
Navy Ships: Armed with missiles and 5" shells they are quite
dangerous. Will quickly cause severe injury. Ships move slowly
and make easy targets. Currently, ships are not used in the beta
version.
The Mad Scientist: Very dangerous. Once hit, your monster
will go berserk. It will be unable to defend itself properly from
an ever increasing attack by tanks and helicopters. Should you
regain control, you will be unable to fly or move.
Warning! what looks like one tank or helicopter may actually
be a large numbers of them. You could be in for a nasty surprise.
If you are shot 24 times by one tank it is not a bug in the
program. It means that there are 24 tanks in that zone attacking
you.
When you zap, crumble, or flame a zone, you will
automatically destroy everything that is contained in it.
Tanks and helicopters can be eaten. But, taking the time to
eat them can result in being blasted by others that have
surrounded you.
Future plans.
Selectable choice of Monster types.
Gonzilla.
Strengths, Can crumble and zap. Great strength. Flattens
small buildings and houses. Can swim rivers and lakes. It takes a
lot of firepower to injure this one.
Weaknesses, High voltage electricity can cause great injury.
So can walking into a melting nuclear core. However, it can eat
this core safely for food. Gonzilla cannot hide from the
military. If hit by the Mad Scientist, monster will be
immobilized.
The Blob.
Strength. Can travel through structures with the greatest of
ease. Can squeeze under power lines. Has the ability to hide in
large buildings. Can grab anything in any direction. Gets bigger
as it continues eating.
Weakness. Cannot destroy any structures. Easily injured, but
can heal quickly. Must eat people it finds in the smaller
structures or out in the open. Can't swim. If hit by the Mad
Scientist, the monster will be frozen.
Giant Octopus.
Strength. Very tough creature, Can move quickly in any
direction. Has Long tenciles that can reach anything in the
sector. Great strength that can destroy any structure including
bridges. Eats nuclear energy. Can hide under water.
Weakness. Must remain in the water, therefore, has a limited
range of destruction. Can't stay underwater for long. High
voltage lines dangerous, but, can reach over them. If hit by the
mad scientist, monster will go berserk.
Flying Dragon
Strength. Can fly over anything and hose an area with it's
flaming breath. Can cover a large area quickly when flying. Can
outfly all opposition. Eats nuclear power.
Weakness. Gets hungry easily when flying and fire breathing.
Can't land on water or it will drown. If moderately injured, it
can't fly. Powerlines are dangerous. Can eat up all the nuclear
power and then must spend most of its time catching people.
Monster moves slowly when on the ground. Monster will be grounded
if hit by mad scientist.
The Cloud.
Strength. Floats in the air all of the time. Flys over all
dangerous objects. Can zap anything on any square. Immune to all
weapons used against it except for the Mad Scientist. Eats only
nuclear power.
Weakness. Doesn't move very fast. Once zapped by the Mad
Scientist, it will be easily injured by any weapon used against
it.
Megatank.
Strength. Has zap, and flame thrower. Has great strength to
crumble buildings. Can tear down powerlines. Has 360 ability to
attack without turning. Can immolate a screen without any injury.
Doesn't need to be fed. Not affected by fires. Immune to anything
the military can use against it.
Weakness. Can't swim. It's great mass will crush bridges.
Can't heal any damage. Immolate requires three moves to recharge
all weapons except crumble or stomp. The Mad Scientist freezes
all movement and renders the monster vulnerable to damage.
City maps
Maps are created using any paint program that can use the 32
color EHB mode (Halfbrite, 6 bit plane). This allows for 64
different data values as CCC reads and modifies the color palette
reference number.
Map currently available;
DETROIT
A 320x200 area to roam. Includes the Detroit River, The City
of Detroit, Wyandotte, River Rouge, Grosse Point, Winsor,
Dearborn, and outlying suburbs. Map features blighted and
abandoned areas of West Detroit, River Rouge, and Wyandotte.
Other improvements;
Animation of monster movement. Also, animation of movement
of people and other objects.
Now active. Raging fires. Fires started by monsters may
start burning out of control and destroy a screen full of tightly
packed structures.
Choice of cities to destroy. Blast away Tokyo or smash the
liberal paradise of Washington D.C.
Save game high score. Compare your score to monster type.
* City map editor. Instructions on how to Use D-Paint in EHB
mode to Create your own custom city to wreak havoc on.
Monster Editor. Create your own special monster to test on a
city.
CCC is written in AMOS and should run on any Amiga with 1
meg ram.
History
Version 0.1 Beta copy using 100x100 array for data. Requires
a map editor program.
Version 0.2 Updated to use iff Lo-Res EHB picture as the map
data. Map has a 320x200 area with no additional increase in
memory requirement. Now, more then 6 times the roaming area
available. Long load time for city map now eliminated. Updated
Map display now available.
Program now slightly smaller and faster due to simpler map
variable calculations. Program directly edits iff map instead of
a huge array.
You should be able to reach a score of 20,000 before it
becomes impossible to fight off the resistance. That is, if the
Mad Scientist doesn't get you first.
Technical Information
Graphics; edited from Aegis Artpack and created using D-
Paint AGA
Sounds; Edited from various PD sources.
Map; Created with D-Paint AGA using EHB mode. Each color
number corresponds to a graphic object used to create the map
display in the game. This results in a huge map that loads
quickly, is easily edited, and is memory efficient. The updated
map can be used in the game as a visual reference of the game
progress.
Graphic display; Crunch Crumble Chomp uses a double buffered
display with the actual map created on a virtual screen using the
EHB map as the reference and then cut and pasted on the display
screen. This makes possible the smooth scrolling of a 200x200
section in the game display.
Have fun.